Wondering how to make pocket money from Rummy although you’re a beginner?
Remember the rules of Rummy and what each card does so that you can ace the game of rummy.
- What are the cards available in Rummy?
- How many points does each card carry?
- How is the game of Rummy played?
- What is the Joker Card in Rummy? How is it useful?
What are the cards available in Rummy?
Rummy is played with 2 decks of cards. Each deck is made up of 52 cards + 1 joker.
So, there are 2 jokers.
The 52 cards are divided into four suites namely:
– Spades ♠
Each of these suites has 13 cards i.e Ace,2,3,4,5,6,7,8,9,10, King, Queen, and Jack.
You can use the ace as a face value card along with King and Queen or use it as 1.
How many points does each card carry?
The Joker doesn’t carry any points. This is why it’s the most important card of the game. King, Queen, Ace, and Jack carry 10 points. The remaining cards carry points equal to the number on their face i.e a 2-card from any suite will carry 2 points, a 3-card from any suite will carry 3 points, and so on and so forth.
How is the game of Rummy played?
A game of rummy has 6 players. Each player is given 13 cards initially. The remaining cards are on two piles on the table.
The pile whose topmost card is visible is called the discard pile and the other pile whose topmost card isn’t visible is called the draw pile.
Once the game begins, a player must draw a card and discard another. The player can pick up cards from the draw pile or discard pile but they must place discarded cards only on the discard pile.
In some games, if a player discards a Joker card then they’re not allowed to pick up the joker card from the discard pile. This tactic can force your opponent to pick up cards from the draw pile.
To win a game of rummy, a player must “meld” cards and arrange them in sets or sequences.
A set is formed by grouping cards of the same rank from different suites.
Example: 2 ♥ 2 ♦ 2♠ 2♣
A sequence is formed by grouping cards of the same suite consecutively.
Example: 3♥ 4♥ 5♥ 6♥
To win a game of rummy, one must meld at least one pure sequence. To understand what pure and impure sequences are you must learn about the Joker card and its functions
What is the Joker Card in Rummy? How is it useful?
As said before, each deck of cards has one Joker. It carries no points. Apart from the Joker in the deck, one card from a suite is randomly selected to be the Joker.
For example, if 4♣ comes up as the joker card, all the cards of the same rank in the 4 suites become Joker cards. This means 4♥ 4♦ 4♠ 4♣ are all jokers for the game.
If you’re playing with 2 decks of cards, 9 jokers will be utilised in the game although there will be 10 jokers in total.
So, how will Jokers help you win the game?
There are two kinds of sequences in Rummy. They are Pure sequence and Impure
In a pure sequence, cards of the same suite are melded consecutively.
3♥ 4♥ 5♥ 6♥ is a pure sequence.
If you don’t have a card to form a pure sequence, you can use the Joker card to form one. This is called an impure sequence.
Let’s assume that you don’t have a certain card in the sequence above. You can use the joker from the deck or the random joker to replace it and complete the sequence.
Example, assume that you don’t have 3♥ but you have 4♠ and 4♥ 5♥ 6♥
You can form an impure sequence that’ll look like:
4♠ 4♥ 5♥ 6♥
To win a game of rummy, you must have two sets/sequences. One sequence must be a pure sequence. This is called the winning hand
What happens after you have the winning hand?
You “show” the other players and take your cash home. The other players lose money depending on the number of cards they’ve melded.
In some variations of rummy, the players keep playing until somebody reaches a certain number of points.
You can also drop your cards if you think you don’t have a good hand. When you drop your cards, you also get hit with a penalty depending on the variation of rummy that you’re playing. Some rummy variations don’t let the player drop cards midway.
The game of rummy is easy. Each deck has 52 + 1 joker cards and 4 suites. Each card carries points. You must form two sequences/sets out of which at least one sequence must be a pure sequence. Joker cards are used to form impure sequences.