1. Ace: There are 4 aces in a conventional 52 cards deck; one each of different suits – spade, hearts, clubs and diamonds. Ace can be used as a lower card as well as a higher card i.e. one can make a sequence as Ace-4-5 as well as Ace-King-Queen.
  2. Dealer: The dealer of a game deals the cards and usually someone who gets the lowest value of card or the loser of previous game.
  3. Declare: When one states that he/she has done arranging the cards in valid sequences and/or sets. In a 13 cards rummy game, one declares by putting the 14th card face down over the discard pile.
  4. Deck: A deck is the standard collection of 52 cards that consists of 13 cards each from four different suits, namely – Spade, Diamonds, Heats and Clubs.
  5. Discard/Lay off: The discarded card is usually a card just picked or any other one of the 13 existing cards in one’s hand. A player must have 13 cards at the end of his/her turn.
  6. Discard Pile: A discard pile is the pile which consists all the discarded the card/s by the players.
  7. Discard time: This is the time limit in online rummy for discarding cards.
  8. Draw Pile: In a traditional 13 cards rummy game, the cards that are not drawn or distributed are usually kept face down front of the players to form the draw pile.A player on his/her turn might pick up a card from this pile and then discards another card.
  9. Joker: A joker is a randomly selected card at the onset of each rummy game. A joker can be used as a replacement to any other card to complete valid sets.
  10. Printed Joker: Apart from all the cards, there are few printed jokers in a standard 52 cards deck. This printed joker can be used as any card giving it the title of – Wildcard.
  11. Pure sequence: A pure sequence is a sequence without a wildcard.    `
  12. Scoring: Scoring is done based on the cards in one’s hand after the game is finished.
  13. Sequence: A sequence is made up of three or more consecutive cards of the same suit. For example: 7-8-9 of Hearts would make one pure sequence. The order of the sequences is from Ace to King i.e. A-2-3-4-5-6-7-8-9-10-J-Q-K-A.Also, a point to take note of is the fact that an Ace can be used as the top card as well as the lower card.
  14. Set: A set is made up of 3 or more cards of the same type (number) i.e. three 5s or 6s from any of the three suits can make a set. One can use a joker or printed joker to make a set.
  15. Shuffle: After every rummy game, the dealer is supposed to shuffle the cards before dealing the next game. This process of mixing cards is called shuffling the cards.
  16. Suit: There are 4 suits in any pack of cards i.e. Spades, Hearts, Diamonds and Clubs.
  17. Unmatched Cards: The cards with which one is not able to make sequences and/or sets when some other player has made a declaration. The loser is charged with the points value of the unmatched cards. The unmatched cards are also known as unarranged cards.
  18. Winner: A winner in a rummy game is a player who declares two valid sequences – pure sequence and impure sequence successfully before anyone else. The winner is awarded 0 points after winning.
  19. Wildcard: A wildcard is that card which can be used to make a valid sequence such as a Printed Joker or a Queen.

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